Switches are back and the correct color (well the color they are in NeatTools anyhow). I’ve also fixed some minor display bugs, like if you type too much in an integer box, the wires looked funky. Since I brought the switch back, I added a shadow that indicates the button and the switch are in […]
Continue readingCategory: AS3
Go Forth and Multiply
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Continue readingBack Where I Started
The swf below looks and functions identically to the other versions, but a lot of behind the scenes automation has gone into it. I no longer have to define the number of inputs a module has when creating it, it auto increments when a connection is made. I no longer have to specify which ports […]
Continue readingRoadblock Ahead (Update)
Ok, so easier than I thought. Hopefully. for (var i:int = 0; i < kid.length;i++) { kid[i].engine(connectList[i]); } changed to: for (var i:String in kid) { kid[i].engine(connectList[i]); } This iterates through the indexes of kid which are created using the output port of the originating modules. so they might look like this: kid[0]==led1 kid[9]==led2 and […]
Continue readingReverse Engineering
This is the most recent build. It has some subtle differences with the previous version, most notably, if you light the led by entering a number higher than 0 in the integer module, then press and release the button also connected to the led, it will go off. Also, you can change the contents of […]
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