Go Forth and Multiply

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Posted in AS3

2 Replies to “Go Forth and Multiply”

  1. What can I say? Once I had addition, multiplication required changing 2 things. Even integers weren’t that hard. Converting everything to use broadcast(), engine(), and access() was the time consuming part. I love the modular nature of OOP: fixing one thing can fix lots of other things automatically. I assume this can work against me too.

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