Finally you can have your connections and eat them too. Or see them anyway. I’ve selected a nice red dashed line for the “pre-connection” wire. I hope you like it. In this version (0.1.99) I’ve also fixed some problems that cropped up when I created the lines. For modules that were in front of other […]
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Version 0.1.95
So I’ve picked a naming convention. This is version 0.1.95. 0.1 meaning very very pre-alpha and .95 to mean the SVN revision number. I’ve fixed some bugs from the last version. First a module can’t connect to itself anymore. In the last version, if you hovered over the left input area of a module, then […]
Continue readingConnections You Can Believe In…And See
Ok, so you still have to use your imagination while making the connections, but once made you’ll actually be able to see them. And as an added bonus, when you make more than one connection from a module, it adjusts the position of the first connection. One little problem I’ve found so far, when you […]
Continue readingI’ve Made a Connection
Ok. I think for once, I’ve figured out the logic side before the graphical side. In the file below, you can make a connection NeatTools style. Now, you won’t see anything happen, but a logical connection will be made. In fact the blue connecting line will look like it’s doing something very strange, but trust […]
Continue readingReleaseOutside
Sounds like something a dog would do. Anyhow, this functionality is missing from AS3, but it can be recreated. Essentially, I have allowed for the dragging of modules over the top of each other (hmmm. I just thought of something. Maybe I should make them not able to overlap) Anyway, that new thought aside, I’ve […]
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