I’m working on killing connection and redrawing new connections. I’ve got the physical killing done, you click a link, it goes by-by, but there are some residual connections left. Some of the LEDs still light when their old Button is pressed, things like that. On redrawing the connections, I can detect a hit area on […]
Continue readingGo Forth and Subtract
I’m beginning to think I’m going to have to restructure my modules again. Currently my program assumes that all modules can take and make an unlimited number of connections and that they are all of the same type. It’s automatically handling it all nicely, but in practice NeatTools modules have many different input and output […]
Continue readingSwitches Are Back
Switches are back and the correct color (well the color they are in NeatTools anyhow). I’ve also fixed some minor display bugs, like if you type too much in an integer box, the wires looked funky. Since I brought the switch back, I added a shadow that indicates the button and the switch are in […]
Continue readingGo Forth and Multiply
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Continue readingBack Where I Started
The swf below looks and functions identically to the other versions, but a lot of behind the scenes automation has gone into it. I no longer have to define the number of inputs a module has when creating it, it auto increments when a connection is made. I no longer have to specify which ports […]
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