I’ve been interested in learning how to play D&D for a while and I recently acquired the Player’s Handbook so I could read up on the game before I ventured out into said game with others. One of the required items is a set of polyhedral dice for determining various things throughout the game, as […]
Continue readingSearching for Elegance
When you create multiple connections from the same module, they accumulate graphically as they should. Previously though, they didn’t deccumulate (if I may make up a word). New connections were added to total number of connections a module had, even if they didn’t have them anymore. I had simply forgotten to reduce the number of […]
Continue readingFinally, Visable Lines
Finally you can have your connections and eat them too. Or see them anyway. I’ve selected a nice red dashed line for the “pre-connection” wire. I hope you like it. In this version (0.1.99) I’ve also fixed some problems that cropped up when I created the lines. For modules that were in front of other […]
Continue readingVersion 0.1.95
So I’ve picked a naming convention. This is version 0.1.95. 0.1 meaning very very pre-alpha and .95 to mean the SVN revision number. I’ve fixed some bugs from the last version. First a module can’t connect to itself anymore. In the last version, if you hovered over the left input area of a module, then […]
Continue readingConnections You Can Believe In…And See
Ok, so you still have to use your imagination while making the connections, but once made you’ll actually be able to see them. And as an added bonus, when you make more than one connection from a module, it adjusts the position of the first connection. One little problem I’ve found so far, when you […]
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